Bork

Wolves can exhibit three different states depending on how the user interacts with them:




 * Wild wolves have gray fur, a drooping tail, and their eyes consist of two white pixels and two black pupils. They are neutral towards the player and spawn in packs of 4. They will attack rabbits, skeletons, and sheep without provocation. However they will run away from llamas.


 * Hostile wolves can be distinguished by their constant growling and appearance. Their tail becomes straight, their eyes become red and the contrast level of the fur increases, revealing dark patches of bristling hair and a mouth line raised in a slight snarl.

A wolf will become hostile towards a player or other mob that attacks it, unless the attacker is the wolf's owner or is otherwise on the same team, and will also cause nearby wild wolves and standing tamed wolves (in a 33×33×21 cuboid centered on the attacked wolf) to become hostile towards the attacker. Skeletons and passive rabbits will actively avoid wolves, killer rabbits will attack them, and sheep will ignore them beyond their normal running after being damaged. Wolves are 0.85 blocks tall, and baby wolves are 0.425 blocks tall.
 * Tamed wolves can be distinguished from wild or hostile wolves from their eyes since they change to look less aggressive. They have a red collar around their neck, which can be dyed using any color of dye on the wolf. Pressing use on the wolf makes it sit and remain in place while the player is free to move around. Tamed wolves will attack players or mobs that injure their owner, unless the target has the same owner or is on the same team. Standing wolves will attack players or mobs that are attacked by their owner, unless the target has the same owner or is on the same team. They will also not attack creepers, ghasts, or tamed horses regardless of owner. Standing tamed wolves will attack skeletons without provocation, but not sheep or rabbits.

Known Borks

 * Borks killed by Order 67
 * Lucky Huggables